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Solar system helix

Same sine / cosine model, now with the real Sun and eight planets. Periods and distances from NASA JPL. Mercury is a tight coil; Neptune barely turns.

Play · solar system
Sine & cosine demo →
drag orbit · shift-drag pan · scroll zoom
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Distance scale
Planets

Click a name to focus its sine / cosine shadows. Periods are sidereal.

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What's being modeled

Each planet is the same helix as the sine / cosine page, with real orbital period and real semi-major axis. The Sun sits at the origin. Time runs into the distance: the front face is “now,” the faded end is the past.

Turns in the window = years of history ÷ the planet’s year. Over 12 Earth years Mercury winds ~50 times and Neptune moves ~7% of one lap. That’s Kepler’s third law in a picture: T² ∝ a³ — farther out is slower, not just bigger.

Orbits are treated as circles using NASA JPL mean longitudes (J2000 elements, 1800–2050). Mercury’s real path is the most elliptical (e ≈ 0.21); everyone else is close to a circle. Inclinations are ignored so the sine / cosine walls stay honest. Phases are approximately where the planets actually are for the simulated date.

Linear AU is true distance — Neptune is 30× Earth and the inner system collapses to a speck. √AU keeps periods exact and only compresses radius so all eight stay readable.

Elements: NASA JPL / Standish & Williams · companion to sine & cosine · space to pause · 1–4 for views